After many years of hard work we are finally ready to release the game on National Mushroom Day. The game will be available on Steam, GOG and Humble for PC, Mac and Linux.
We had a great show at Tokyo Game Show and collected a few nominations too! Additionally we won Best Game Design at Sense of Wonder Night and made it into Game Informer’s Unusual and Brilliant Indie Games of TGS. “This fascinating puzzle game is immediately accessible, but the mind boggles at the potential for complexity once you grasp the core mechanic.” – Game Informer Next up: EGX!
We are excited to bring Mushroom 11 to PAX Prime this week! We’ll be in the indieMEGABOOTH on the 4th floor. We’ll be having speed running contests for mushroom 11 shirts and other prizes. So stop by the booth if you’ll be there, play the game and come say hi! We are located across from the tabletop games next to Below and Mini Metro.
We are excited to bring Mushroom 11 to Cologne Germany next week as part of the Indie Arena! It will be our first time bringing the game to GamesCom, one of the largest consumer shows for games in the world! If you are planning on going, look for us in the small indie booths in the Indie Arena!.
We are honored to be one of five games selected for this year’s Geekie Award nominees for best indie video game! There were a lot of great games which entered the contest and we are so proud to be among those games selected! For more info on the other nominations, check out their site.
We are proud to be a part of this year’s Out of Index Official Selection of indie games showing on July 25th in Seoul! More info about the event and other games that made the selection here.
Itay’s GDC talk Scroll Back: The Theory and Practice of Cameras in Side-Scrollers was a big hit. If you missed it you can see his talk on the GDC Vault for free. A lot of people were requesting a followup post with gifs included. Well, here it is! We hope this is helpful for game developers interested in improving their own game’s camera system. Thanks to all the people who helped contribute to this research! In addition, if you wish to receive posts like this, please join our mailing list.
After GDC the team flew off to London to get a chance to show the game at EGX Rezzed! We were welcomed by a large Mushroom 11 poster which was looked amazing and we had a lot of people waiting to play too. Check out the other games that showed here.
Next week the whole Mushroom 11 team will be in San Francisco for the Game Developers Conference where we will get to show off Mushroom 11 as part of the Indie MEGABOOTH. In addition, Kara, Itay and Julia will be giving talks there as well. If you’re planning to attend we hope to see you there!
Over the weekend, we participated in this year’s Global Game Jam. Using it as an excuse to learn new things we decided to try a physical card game. Niiwin (Nee-win) is a two player card game that also teaches some Anishinaabemowin, an indigenous language in the Northern US and Canada. It ended up winning Best Game Design at NYU’s Game Jam site! You can check out the game here. Download and print the cards to play. Enjoy!