Over the weekend, we participated in this year’s Global Game Jam. Using it as an excuse to learn new things we decided to try a physical card game. Niiwin (Nee-win) is a two player card game that also teaches some Anishinaabemowin, an indigenous language in the Northern US and Canada. It ended up winning Best Game Design at NYU’s Game Jam site! You can check out the game here. Download and print the cards to play. Enjoy!
Nov 11th starts our pre-order for Mushroom 11! Reserve your copy of the game at mushroom11.com. All pre-orders come with the first level preview of the game so you can start playing now! With the Fungal Bundle you’ll also receive the Mushroom 11 soundtrack with music from the Future Sound of London!
We’ve been busy getting our previous game Rope Rescue ready for the Windows Phone Store! We’ve made some improvements and added a whole new world: Twin Cities with all new puzzle content. You can get the game here in the Windows Phone Store!
Mushroom 11 was selected to be part of the Leftfield Collection at Eurogamer Expo in London! Here are some people checking out the game.
We didn’t plan for this to happen in our very relaxed puzzle game, but it did and it was a lot of fun! Here are two people fighting for 2nd place. The goal was to be the fastest to get through our first level. The best time? A whopping 4 minutes and 10 seconds! But don’t worry, we’ll encourage playing of all speeds.
Mushroom 11 will be featured as the top 10 best indie games at PAX Prime this year along with other great indie games. If you are coming to PAX Prime, be sure to stop by and visit. Check it out!
Itay Keren and Simon Kono will talk at Unity’s Unite conference this year about art integration in Mushroom 11. If you are planning on coming to the conference be sure to stop by as they reveal tools and processes they use to get Mushroom 11 looking the way it does. More info here!
Join us every friday at noon EST for an under-the-hood look at Mushroom 11 on Twitch!
The game got a few awards which we proudly displayed around our booth
The game was well received among many different players. Each time we show the game off to people we learn more about how to improve the tutorial system. This time, we even had a split test. Two different versions of the game were played on separate computers. We wanted to see which one helped teach players how to move their mushroom better.