Press Kit
Fact Sheet

Chicago, IL


Release Date
Oct. 15 2015


Regular Desktop Price

Steam Page
Steam page link

Mobile Release Date
March 9 2017

Mobile Platforms

Mobile Price
Game Description
Destroy it and it will grow.
Mold an amorphous organism into any shape by pruning its cells. New cells will immediately grow, allowing you to traverse a mysterious world across brain-twisting obstacles, overcome swarms of bizarre mutated creatures, and understand the true nature of the devastation from which you emerged.

Mushroom 11 was started at the 2012 Global Game Jam event in New-York City by Itay Keren with his wife, Julia Keren-Detar, and the Game Jam’s Ouroboros theme helped inspire the project’s unusual mechanic of continual destruction and growth. The team soon joined forces with artist Simon Kono and producer Kara Kono. The expanded team has been focusing on creating the full game experience, visuals and narrative leading up to the upcoming release. Mushroom 11’s back story has been inspired in part by a Ted Talk from Paul Stamets as well as Itay’s view on environment, technology and human nature. Mushroom 11 is backed by Indie Fund.

Desktop Features
• Unique Puzzle-Platformer where players remove cells to allow growth, and prune themselves to traverse the landscape and solve its challenges
• A wide variety of novel puzzle techniques, based on the mushroom’s motion
• 7 vast worlds to explore, each comes with a unique boss to defeat
• Mushroom 11 has teamed up with Electronica supergroup the Future Sound of London for the game’s background music

Mobile Features
• Touch brings a tactile nature to the game
• Multi-touch provides a new approach to puzzles
• Left handed mode mirrors the game and provides optimal experience for all players
• Force touch (on iOS) magically adjusts the eraser size by pressure
• Localized to 5 languages with more on the way
• Dozens of achievements via Game Center or Google Play


Launch Trailer

HD Video Source File


Gameplay video

Fans discovered Speedrunning at PAX Prime

Download high res screenshots here (.zip)

Download Game / Company logos and other promo assets here (.zip)


Game Showings
Awards and Recognition

• The Guardian’s Top 25 Games of 2015.
• IGN’s Best of 2015 Most Innovative, Best Platformer.
• Rock, Paper, Shotgun’s Best Platformer of 2015.
• Computerworld’s Top 10 Innovative Games of 2015.
• 2017 IndiePlus Finalist.
• 2015 Best Indie Game at Tokyo Game Show 4Gamer.
• 2014 IGF Finalist, Excellence in Design.
• 2014 PAX 10 Selection.
• 2014 SEGA Best of EGX Leftfield Collection.
• 2014 GamerCamp Selection.
• PAX East 2014 Best in Show, Destructoid.
• PAX East 2014 Best in Show (Golden Sushi), BigSushi.
• Finalist SXSW Gamer’s Voice 2014.
• Best of Indie Press Day 2013.
• 2013 GDC Experimental Gameplay Sessions showcase.
• IndieCade 2012 Official Selection.
Selected Articles

“Mushroom 11 is the most unique game I’ve played in quite a while, and it’ll be great for people who want something different” – Kyle Orland, Ars Technica
“I always feel like I’m on an edge of failure with this [game], like you’re falling off a cliff and grabbing on with your fingertips.. it feels great!” – Steve Marinconz, Kotaku
“See why Mushroom 11 was one of my favorite games at PAX East” – Hamza Aziz, Destructoid
“It is one of those ideas that seems so elegant that it is surprising nobody had ever thought of it before.” – Darren Nakamura, Destructoid
“It’s just moving to play something that feels so fresh, yet familiar. It’s all wrapped up in some gorgeous artwork too, with what looks like the ruins of civilization in the backdrop.” – Chloi Rad, IndieStatik
“There’s beauty in Mushroom 11’s desolation and earthy colors, and clutter just wouldn’t suit the organic growth and movement of the blob” – Ludwig Kietzmann, Joystiq
“I haven’t been able to stop talking about Mushroom 11 since I played it. This game is simply wonderful.” – Stephen Johnson, Game Skinny
“Mushroom 11 is going to be an incredible game. It’s already is incredible.” – John Lindvay, Big Sushi
Game Credits
Two married couples making a game:

Itay Keren | @itayke
Creative director, designer and programmer

Simon Kono | @sillikone

Julia Keren-Detar | @quiltingcrow
UX, Additional design and PR

Kara Kono | @knutbear33

Power Up Audio | @PowerUpAudio
Sound Design

The Future Sound of London | @fsoldigital
Contacts and Additional links

info [at]