Released Oct 2015 (PC), Apr 2017 (Mobile)
4.8 App Store
4.7 Google Play
A Game about Destruction & Growth. Mushroom 11 is an award-winning anti-platformer, set in a striking post-humanity world. With its groundbreaking control mechanic, prune your mushroom to reshape it while maintaining its size. This simple control allows for unique platforming and puzzle-solving through shaping, tumbling, and splitting.
As life struggles to gain a foothold in a devastated world, a new life-form emerges from the rubble. Mold yourself into any shape as you explore this strange, challenging landscape. The eerily beautiful visuals are complemented by the ethereal music of electronica legend The Future Sound of London (FSOL). Read more…
* Apple Design Award winner
* TouchArcade's Best iPhone Games of the year
* The Guardian’s Top 25 Games of the year
* Rock, Paper, Shotgun’s Best Platformer of the year
* Computerworld’s Top 10 Innovative Games of the year
* IGN’s “Best of The Year” Most Innovative Games, Best Platformers
Anti-Platformer. Mushroom 11 challenges Platformer genre norms by letting you shape the mushroom to navigate, instead of walking or jumping. Reach heights by becoming thin and tall. Cover more ground by splitting to pieces. Move forward with removal and regrowth, or roll to your destination. A groundbreaking twist on this beloved genre!
Origins
Mushroom 11 was born at the 2012 Global Game Jam, held at NYU's downtown New York City campus. A peculiar mechanic that is based on destruction and growth, inspired by the theme.
I met artist Simon Kono and was immediately struck by his ability to pour beauty into a world ravaged by destruction, greed, and hubris. Simon and I had an incredible journey creating this desolate yet eerily cheerful world, and building the story behind it.
FSOL (The Future Sound of London) has been a musical inspiration since I heard their album Lifeforms back in the 90's. While working with Simon on the alien world of Mushroom 11, FSOL's music was always in the background.
Reaching out to your idols is intimidating, but FSOL, while legendary in the Electronica circles, were always just as indie as Untame. They were not only happy to collaborate, but even provided some previously-unreleased material, available only on the Mushroom 11 Soundtrack.
The Team
A game made by two couples, and a few more friends
Itay Keren
Design, Story, Programming
Julia Keren-Detar
UX & Additional Design
Simon Kono
Art & Additional Design
Kara Kono
Production
Joey Godard
Jeff Tangsoc
Kevin Regamey
Audio Design
Brian Dougans
Garry Cobain
Soundtrack